Daniel Waine & Lewis Thomson
Created with ImpactJS
I worked on entity behaviour, the particle system, ranking, incorporating level editor and game objects, dynamic spawning, targeting general graphics.
We would like to thank the following for art assets and plugins used in this project,
Dominic Szablewski who made Impactjs used as the framework of this game,
Joncom who made the text input plugin used,
Knittel for the blood graphics used,
Andreas aka Hurik who created the A* and Vec2 plugins for Impactjs